Proyecto de Investigación: Proposal for a Technological Model to Manage Dyslexia in Childhood with Rodolfo
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The research aims to develop a specific device to address dyslexia in childhood, applying the methodology of "Extreme Programming" with a focus on rapid development, prioritization of the human factor, and collaboration with patients, in this case, infants with symptoms of dyslexia. It seeks to mitigate the challenges of this attention deficit disorder, which confuses words or numbers, generating significant problems, such as the fear of being excluded. The proposal includes an innovative technological model focused on early intervention and effective monitoring, which uses a robot specifically designed to help dyslexic children. This robot provides a playful way of learning, improving comprehension, and reducing attention deficit. The approach is implemented through a video game with Arduino technology, where the interaction is intuitive: children read the message on the LCD screen and press the button with the correctly spelled word. At the end of the game, a score is displayed, encouraging the child's competitive interest in learning and providing an effective and fun tool to tackle dyslexia from an early age.