Publicación:
The Use of Immersive Technologies in Industry 4.0: A State-of-Art Review

dc.contributor.authorHuamanchahua Canchanya, Deyby Maycol
dc.contributor.authorDe La Cruz-Chavez, Ricardo G.
dc.contributor.authorTrinidad-Palacios, Alvaro G.
dc.contributor.authorSalinas-Bolanos, Yair A.
dc.contributor.authorRosa-Rodriguez, Luis G.
dc.contributor.authorArancibia-De La Sota, Rodrigo A.
dc.date.accessioned2025-08-11T16:44:13Z
dc.date.issued2022
dc.description.abstractThis research reviews the main immersive technologies used in the scientific field of Industry 4.0. In the investigation, an account of the type of Industry 4.0 technology used in implementing these solutions has been made, as well as the same country where the investigations were carried out. Finally, immersive technologies require devices, platforms, and specific software to construct a program that compacts the 3D models and their programming to realize an entire immersive system. © 2022 IEEE.
dc.identifier.doi10.1109/ANDESCON56260.2022.9989739
dc.identifier.scopus2-s2.0-85146423459
dc.identifier.urihttps://cris.esan.edu.pe/handle/20.500.12640/747
dc.identifier.uuid2cb670f0-3844-4fb1-b01e-ff94d473a2f9
dc.language.isoen
dc.publisherInstitute of Electrical and Electronics Engineers Inc.
dc.relation.ispartof2022 IEEE ANDESCON: Technology and Innovation for Andean Industry, ANDESCON 2022
dc.rightshttp://purl.org/coar/access_right/c_14cb
dc.subjectaugmented reality
dc.subjectimmersive technologies
dc.subjectindustry 4.0
dc.subjectvirtual reality
dc.titleThe Use of Immersive Technologies in Industry 4.0: A State-of-Art Review
dc.typehttp://purl.org/coar/resource_type/c_5794
dspace.entity.typePublication
person.affiliation.nameUNIVERSIDAD ESAN
person.identifier.orcid0000-0003-0726-4765
relation.isAuthorOfPublication5e02285c-b15c-4987-a573-b022c1a74498
relation.isAuthorOfPublication.latestForDiscovery5e02285c-b15c-4987-a573-b022c1a74498

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