Publicación:
"Discalcu: Mathematical Device for Children with Dyscalculia"

dc.contributor.author"Huaytalla-Pariona, Jaime
dc.contributor.authorBravo-Lazaro, Yessenia
dc.contributor.authorAguilar-Contreras, Angel
dc.contributor.authorAvila-Agurto, Sandro
dc.contributor.authorCaballero-Salazar, Mattias
dc.contributor.authorHuamanchahua, Deyby
dc.contributor.authorBallon-Alvarez, Eber J."
dc.date.accessioned2026-10-09T04:44:27Z
dc.date.issued2025
dc.description.abstract"Dyscalculia, a significant obstacle in the mastery of mathematics that affects the understanding and application of numerical concepts, is the focus of this project. Using Arduino, an interactive calculator designed to address this challenge in mathematical learning is explicitly developed. The project seeks to provide an educational tool for children with dyscalculia, allowing them to enter numbers and operations and receive feedback through an LED display. Inspired by the importance of creativity in education, the project seeks to cultivate imagination in the mathematical learning process, citing Einstein and Ken Robinson as referents of this philosophy. The project aims to address dyscalculia from a perspective that recognizes the importance of action and diversity of skills in mathematical learning. Using Arduino components such as a keyboard, LCD, resistors, and buzzer, a system that validates mathematical operations entered by users is developed. This approach aims to be accessible and adaptable to improve the mathematical skills of those with dyscalculia and other cognitive limitations. The study considers precedents such as Dyscalculia Game, Math Fun, and Game Multicorrida, projects that explore various strategies to address dyscalculia. The project is presented as a valuable and accessible tool for improving mathematical skills. The project is presented as a practical and accessible tool to enhance math skills in children with dyscalculia. By offering an intuitive interface and providing feedback, it seeks to address numerical challenges and cultivate creativity in the learning process. These results suggest that interactive and adaptive strategies may be instrumental in improving the understanding and application of mathematical concepts in individuals with specific cognitive difficulties. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025."
dc.identifier.doi10.1007/978-981-97-4780-1_21
dc.identifier.scopus2-s2.0-85218488959
dc.identifier.urihttp://hdl.handle.net/20.500.14929/1100
dc.identifier.uuid4f02bb7e-b1de-49f1-9a01-4df96d25f9b8
dc.language.isoen
dc.publisherSpringer Science and Business Media Deutschland GmbH
dc.relation.ispartofLecture Notes in Electrical Engineering
dc.rightshttp://purl.org/coar/access_right/c_16ec
dc.subjectArduino
dc.subjectChildren
dc.subjectDyscalculia
dc.subjectEducation
dc.subjectMathematical device
dc.subject.ocdehttps://purl.org/pe-repo/ocde/ford#5.03.00
dc.subject.ods"ODS 4: Educación de calidad"
dc.title"Discalcu: Mathematical Device for Children with Dyscalculia"
dc.typehttp://purl.org/coar/resource_type/c_5794
dspace.entity.typePublication
oaire.citation.endPage290
oaire.citation.startPage277
oaire.citation.volume1229

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