Publicación: The Effects of an Educational Video Game on Elementary School Students’ Engagement and Motivation in Pre Inca Cultures Learning
| dc.contributor.author | Acosta Gutiérrez, Gina V. | |
| dc.contributor.author | Pérez García, Adams S. | |
| dc.contributor.author | Ildefonso Medina, Alejandro E. | |
| dc.date.accessioned | 2025-08-11T16:44:16Z | |
| dc.date.issued | 2021 | |
| dc.description.abstract | There has been increasing recognition that education is not limited to what the children are taught through traditional education and that cognitive processes may be broader than those taught and tested in school. This study aims to design a video game that improves students’ engagement and motivation on the most important Pre Inca cultures. Most of the Pre Inca civilizations are worldwide recognized for the quality of their fine textiles, temple construction and stone sculptures and fine metal working of copper, gold, silver. Our research focuses on using the amusing nature of video games to get the students involved into topics that may include many elements to remember and retain for students. The motivation and interest generated from a video game involves that the student can not only remember the information and characters within the game, but also that they get involved with the content of the game and have the initiative to ask or know more about it, and the result is active learning instead of passive learning. © 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG. | |
| dc.identifier.doi | 10.1007/978-3-030-72660-7_10 | |
| dc.identifier.scopus | 2-s2.0-85107375102 | |
| dc.identifier.uri | https://cris.esan.edu.pe/handle/20.500.12640/768 | |
| dc.identifier.uuid | 5837e98f-3ce1-49a7-afc5-88e4bc04bc87 | |
| dc.language.iso | en | |
| dc.publisher | Springer Science and Business Media Deutschland GmbH | |
| dc.relation.ispartof | Advances in Intelligent Systems and Computing | |
| dc.rights | http://purl.org/coar/access_right/c_14cb | |
| dc.subject | Cognitive engagement | |
| dc.subject | Educational video game | |
| dc.subject | Elementary education | |
| dc.subject | Interactive learning environments | |
| dc.title | The Effects of an Educational Video Game on Elementary School Students’ Engagement and Motivation in Pre Inca Cultures Learning | |
| dc.type | http://purl.org/coar/resource_type/c_5794 | |
| dspace.entity.type | Publication | |
| oaire.citation.endPage | 102 | |
| oaire.citation.startPage | 92 |