Publicación: Proposal for the Implementation of a Web Platform to Reinforce the Learning of the Mathematical Reasoning Course for Sixth Grade of Primary School
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Currently, the traditional teaching methodology used in educational centers is not effectively adapted to the current technological era, which can lead to poor academic performance of students, especially in the subject of mathematical reasoning. The objective of the research is to develop a web platform that reinforces the learning of mathematical reasoning in sixth grade students. For this purpose, the agile software development methodology SCRUM was used, due to its agility and flexibility in the development process. In addition, the Game Learning methodology was used for the development of the web page content. The results obtained by conducting the experiment through a control and experimental group, in addition to the application of a survey, obtained a Spearman's Rho of 0.891 and a significance of less than 0.05, demonstrating that there is a relationship between the use of the web platform and the learning of mathematical reasoning. Thus, it is demonstrated that the use of ICT (information and communication technologies) benefits students, since it improves in several aspects in relation to traditional teaching, as evidenced in the experiment an improvement of 3.331% of the experimental group compared to the control group. Therefore, it is plausible to conclude that the use of a web platform accompanied by the Game Learning methodology reinforces students' learning in general. © 2023 IEEE.

