Publicación:
"Use of 2D/3D Video Games in Digital Platforms for Basic Education: A Technological and Systematic Review"

dc.contributor.author"Verastegui-Santiago, Jesus O.
dc.contributor.authorAndrade-Macotela, Coraly
dc.contributor.authorValcarcel-Castillo, Hector
dc.contributor.authorAylas-Mayta, Geraldine
dc.contributor.authorCandiotti-Chamorro, Gianella A.
dc.contributor.authorHuamanchahua, Deyby
dc.contributor.authorEscobar-Baquerizo, Suni"
dc.date.accessioned2026-10-09T04:45:21Z
dc.date.issued2023
dc.description.abstract"The use of 2D and 3D video games has increased and continues to grow in the market, moreover, some schools are already using video games as a method for students' learning, as this helps them to become more involved with subject activities, increase creativity and teamwork, in other words, this facilitates students to understand the subject matter and expand their knowledge. On the other hand, a technology watch is a tool that helps to make decisions based on the information obtained, thanks to which the process of using video games for education students can be improved. Subsequently, this paper reviews 25 articles on the introduction of 2D and 3D video games in different grades of education and technology watch, furthermore, they were classified by types of video games, methodology, variety of graphics, and many other points. Also, their differences and similarities, such as the type of education or the age range for which the video games are intended, were compared. Finally, this publication indicates how many articles touch on technology watch related to education and video games to verify how important this is. © 2023 IEEE."
dc.identifier.doi10.1109/C358072.2023.10436294
dc.identifier.scopus2-s2.0-85186760791
dc.identifier.urihttp://hdl.handle.net/20.500.14929/1206
dc.identifier.uuid8475c843-f1ce-4c8a-8c20-2182bd62c161
dc.language.isoen
dc.publisherInstitute of Electrical and Electronics Engineers Inc.
dc.relation.ispartof"1st IEEE Colombian Caribbean Conference, C3 2023"
dc.rightshttp://purl.org/coar/access_right/c_16ec
dc.subject2D/3D video games
dc.subjectactive methodology
dc.subjectdevelopmental methodology
dc.subjecteducation
dc.subject.ocdehttps://purl.org/pe-repo/ocde/ford#5.02.04
dc.subject.ods"ODS 8: Trabajo decente y crecimiento económico"
dc.title"Use of 2D/3D Video Games in Digital Platforms for Basic Education: A Technological and Systematic Review"
dc.typehttp://purl.org/coar/resource_type/c_5794
dspace.entity.typePublication

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