Publicación:
"Implementation of a 2D Videogame for Learning the Lexical Competence of the Quechua Language"

dc.contributor.author"Vargas-Saldaña, Jhossy Jhossep
dc.contributor.authorValerio, Paulo
dc.contributor.authorTicona, Wilfredo"
dc.date.accessioned2026-10-09T04:45:29Z
dc.date.issued2026
dc.description.abstract"The development of lexical competence is fundamental for language acquisition and proficiency, especially in indigenous languages such as the Collao variant of Quechua. This study implemented a 2D educational video game based on the Scrum framework, integrating gamification and active learning methodologies to improve the competence of Quechua language learners. Two groups were formed: a control group that received traditional instruction and an experimental group that used a video game. The results showed that the experimental group obtained a significantly higher average score (18.76 out of 20 points) compared to the control group (17.22 points), representing an improvement of 8.94%. In addition, a detailed analysis indicated specific increases in lexical dimensions: lexical richness increased by 2.79%, lexical scope increased by 17.24%, and lexical control increased by 20.34%. Spearman’s correlation confirmed a high positive relationship (r?=?0.781, p?=?0.000) between video game use and lexical competence development. Consequently, this study concludes that the implementation of a 2D educational video game using the Scrum framework considerably enhances the lexical competence and motivation of students in learning the Quechua language. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2026."
dc.identifier.doi10.1007/978-3-032-04581-2_29
dc.identifier.scopus2-s2.0-105021823212
dc.identifier.urihttp://hdl.handle.net/20.500.14929/1224
dc.identifier.uuid89616eef-b3ff-4330-8e60-fd63cb46ffde
dc.language.isoen
dc.publisherSpringer Science and Business Media Deutschland GmbH
dc.relation.ispartofLecture Notes in Networks and Systems
dc.rightshttp://purl.org/coar/access_right/c_16ec
dc.subjectgamification
dc.subjectlexical competence
dc.subjectQuechua language
dc.subjectScrum framework
dc.subjectvideo game
dc.subject.ocdehttps://purl.org/pe-repo/ocde/ford#5.02.04
dc.subject.ods"ODS 8: Trabajo decente y crecimiento económico"
dc.title"Implementation of a 2D Videogame for Learning the Lexical Competence of the Quechua Language"
dc.typehttp://purl.org/coar/resource_type/c_5794
dspace.entity.typePublication
oaire.citation.endPage426
oaire.citation.startPage404
oaire.citation.volume1564 LNNS

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