Publicación: "Implementation of a 2D Videogame for Learning the Lexical Competence of the Quechua Language"
| dc.contributor.author | "Vargas-Saldaña, Jhossy Jhossep | |
| dc.contributor.author | Valerio, Paulo | |
| dc.contributor.author | Ticona, Wilfredo" | |
| dc.date.accessioned | 2026-10-09T04:45:29Z | |
| dc.date.issued | 2026 | |
| dc.description.abstract | "The development of lexical competence is fundamental for language acquisition and proficiency, especially in indigenous languages such as the Collao variant of Quechua. This study implemented a 2D educational video game based on the Scrum framework, integrating gamification and active learning methodologies to improve the competence of Quechua language learners. Two groups were formed: a control group that received traditional instruction and an experimental group that used a video game. The results showed that the experimental group obtained a significantly higher average score (18.76 out of 20 points) compared to the control group (17.22 points), representing an improvement of 8.94%. In addition, a detailed analysis indicated specific increases in lexical dimensions: lexical richness increased by 2.79%, lexical scope increased by 17.24%, and lexical control increased by 20.34%. Spearman’s correlation confirmed a high positive relationship (r?=?0.781, p?=?0.000) between video game use and lexical competence development. Consequently, this study concludes that the implementation of a 2D educational video game using the Scrum framework considerably enhances the lexical competence and motivation of students in learning the Quechua language. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2026." | |
| dc.identifier.doi | 10.1007/978-3-032-04581-2_29 | |
| dc.identifier.scopus | 2-s2.0-105021823212 | |
| dc.identifier.uri | http://hdl.handle.net/20.500.14929/1224 | |
| dc.identifier.uuid | 89616eef-b3ff-4330-8e60-fd63cb46ffde | |
| dc.language.iso | en | |
| dc.publisher | Springer Science and Business Media Deutschland GmbH | |
| dc.relation.ispartof | Lecture Notes in Networks and Systems | |
| dc.rights | http://purl.org/coar/access_right/c_16ec | |
| dc.subject | gamification | |
| dc.subject | lexical competence | |
| dc.subject | Quechua language | |
| dc.subject | Scrum framework | |
| dc.subject | video game | |
| dc.subject.ocde | https://purl.org/pe-repo/ocde/ford#5.02.04 | |
| dc.subject.ods | "ODS 8: Trabajo decente y crecimiento económico" | |
| dc.title | "Implementation of a 2D Videogame for Learning the Lexical Competence of the Quechua Language" | |
| dc.type | http://purl.org/coar/resource_type/c_5794 | |
| dspace.entity.type | Publication | |
| oaire.citation.endPage | 426 | |
| oaire.citation.startPage | 404 | |
| oaire.citation.volume | 1564 LNNS |