Publicación:
Student perceptions of effectiveness, satisfaction, and active participation with online gamification in health sciences education

dc.contributor.authorCordero Valera, Jorge Alfredo
dc.contributor.authorEnríquez Canto, Yordanis
dc.contributor.authorTantalean del Aguila, Martin Alonso
dc.date.accessioned2026-06-02T17:01:35Z
dc.date.issued2026
dc.description.abstractThis study examined how perceptions of engaging learning, satisfaction, and perceived effectiveness relate to active participation in gamified online courses among health sciences students. A cross-sectional observational study was conducted with 196 Peruvian university students enrolled in Ethics, Health Prevention and Promotion, and Health Management courses during the 2023–2024 academic semesters. Data were collected through a structured digital questionnaire and analyzed using descriptive statistics, chi-square tests, t-tests, and multiple regression analysis. Students reported high levels of active participation (M = 4.30, SD = 0.67) with no significant demographic differences. Regression analysis showed that perceived engaging learning was the strongest predictor of active participation (β = 0.398, 95% CI 0.265–0.532, p = 0.001), followed by general satisfaction (β = 0.128, 95% CI 0.032–0.223, p = 0.009). Participation was also associated with perceived improvements in knowledge retention (p = 0.001) and problem-solving (p = 0.032). Grounded in motivational and engagement theories, including Self-Determination Theory, these findings suggest that intrinsically engaging and satisfying learning experiences may play a central role in fostering behavioral engagement in gamified online environments, highlighting the importance of designing activities that support students’ motivational and experiential needs in health sciences education.
dc.identifier.doi10.1007/s44217-026-01198-2
dc.identifier.scopus2-s2.0-105034352082
dc.identifier.urihttp://hdl.handle.net/20.500.14929/1066
dc.identifier.uuid8e9794a6-444e-4d57-87cf-7ebe6d4c9051
dc.language.isoeng
dc.relation.citationvolume1
dc.rightshttps://purl.org/coar/access_right/c_abf2
dc.subject.ocdehttps://purl.org/pe-repo/ocde/ford#5.03.01
dc.subject.odsODS 4: Educación de calidad. Garantizar una educación inclusiva y equitativa de calidad y promover oportunidades de aprendizaje permanente para todos
dc.titleStudent perceptions of effectiveness, satisfaction, and active participation with online gamification in health sciences education
dc.typehttp://purl.org/coar/resource_type/c_2df8fbb1
dspace.entity.typePublication
oaire.citation.number5
oaire.versionVersión Publicada
organization.acronymUESAN
organization.identifier.ruc20136507720
organization.identifier.uuid8ea1bac9-00cb-495d-95f2-d5ff6637689d
person.affiliation.nameUNIVERSIDAD ESAN
person.identifier.orcid0000-0001-6948-9551
person.identifier.uuid57179af5-2af2-4d2f-b3d7-e8e6e015483b
relation.isAuthorOfPublication57179af5-2af2-4d2f-b3d7-e8e6e015483b
relation.isAuthorOfPublication.latestForDiscovery57179af5-2af2-4d2f-b3d7-e8e6e015483b

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