Publicación: Student perceptions of effectiveness, satisfaction, and active participation with online gamification in health sciences education
| dc.contributor.author | Cordero Valera, Jorge Alfredo | |
| dc.contributor.author | Enríquez Canto, Yordanis | |
| dc.contributor.author | Tantalean del Aguila, Martin Alonso | |
| dc.date.accessioned | 2026-06-02T17:01:35Z | |
| dc.date.issued | 2026 | |
| dc.description.abstract | This study examined how perceptions of engaging learning, satisfaction, and perceived effectiveness relate to active participation in gamified online courses among health sciences students. A cross-sectional observational study was conducted with 196 Peruvian university students enrolled in Ethics, Health Prevention and Promotion, and Health Management courses during the 2023–2024 academic semesters. Data were collected through a structured digital questionnaire and analyzed using descriptive statistics, chi-square tests, t-tests, and multiple regression analysis. Students reported high levels of active participation (M = 4.30, SD = 0.67) with no significant demographic differences. Regression analysis showed that perceived engaging learning was the strongest predictor of active participation (β = 0.398, 95% CI 0.265–0.532, p = 0.001), followed by general satisfaction (β = 0.128, 95% CI 0.032–0.223, p = 0.009). Participation was also associated with perceived improvements in knowledge retention (p = 0.001) and problem-solving (p = 0.032). Grounded in motivational and engagement theories, including Self-Determination Theory, these findings suggest that intrinsically engaging and satisfying learning experiences may play a central role in fostering behavioral engagement in gamified online environments, highlighting the importance of designing activities that support students’ motivational and experiential needs in health sciences education. | |
| dc.identifier.doi | 10.1007/s44217-026-01198-2 | |
| dc.identifier.scopus | 2-s2.0-105034352082 | |
| dc.identifier.uri | http://hdl.handle.net/20.500.14929/1066 | |
| dc.identifier.uuid | 8e9794a6-444e-4d57-87cf-7ebe6d4c9051 | |
| dc.language.iso | eng | |
| dc.relation.citationvolume | 1 | |
| dc.rights | https://purl.org/coar/access_right/c_abf2 | |
| dc.subject.ocde | https://purl.org/pe-repo/ocde/ford#5.03.01 | |
| dc.subject.ods | ODS 4: Educación de calidad. Garantizar una educación inclusiva y equitativa de calidad y promover oportunidades de aprendizaje permanente para todos | |
| dc.title | Student perceptions of effectiveness, satisfaction, and active participation with online gamification in health sciences education | |
| dc.type | http://purl.org/coar/resource_type/c_2df8fbb1 | |
| dspace.entity.type | Publication | |
| oaire.citation.number | 5 | |
| oaire.version | Versión Publicada | |
| organization.acronym | UESAN | |
| organization.identifier.ruc | 20136507720 | |
| organization.identifier.uuid | 8ea1bac9-00cb-495d-95f2-d5ff6637689d | |
| person.affiliation.name | UNIVERSIDAD ESAN | |
| person.identifier.orcid | 0000-0001-6948-9551 | |
| person.identifier.uuid | 57179af5-2af2-4d2f-b3d7-e8e6e015483b | |
| relation.isAuthorOfPublication | 57179af5-2af2-4d2f-b3d7-e8e6e015483b | |
| relation.isAuthorOfPublication.latestForDiscovery | 57179af5-2af2-4d2f-b3d7-e8e6e015483b |