Publicación:
Method to Increase Virtual Interactivity, through Virtual Reality Technology, Aplied to Engieering Students

dc.contributor.authorWilver Auccahuasi
dc.contributor.authorSandra Meza
dc.contributor.authorAlfonso Fuentes
dc.contributor.authorGrisi Bernardo
dc.contributor.authorLucas Herrera
dc.contributor.authorChristian Ovalle
dc.contributor.authorHernando Martin Campos Martínez
dc.contributor.authorKarin Rojas
dc.contributor.authorMiryam Inciso-Rojas
dc.contributor.authorAly Auccahuasi
dc.date.accessioned2024-09-20T20:15:30Z
dc.date.available2024-09-20T20:15:30Z
dc.date.issued2022-08-29
dc.description.abstractInformation and communication technologies are changing the paradigms in the development of activities and ways of learning, one of these changes in the way of performing academic activities, where today there are many resources on the network available for review, in the case of engineering students, we can indicate as an example activities related to the practice of programming languages, where it is required to visualize the programmed activities, at the same time it is required to analyze programming language manuals, also you can view videos about applications, and also have the language development interface and finally the console where you can view the results in the execution, these requirements make it possible that a single monitor does not meet the requirements needed, in this research work, we present a method to have multiple monitors each with a different task that can meet the technical requirements of engineering students, these features are achieved through the use of virtual reality glasses Oculus Gest II with a software application Immersed, with these tools we obtain as a result the display on the glasses of multiple monitors configured in each of them to the needs of the student, We indicate in the part of the materials and methods the technical requirements of hardware and software as well as the procedures for the installation and configuration where it is necessary a computer with internet access, in the results we present a demonstration of how to use the method and an example of the exploitation of the resources that these tools provide us added to the access that can be had from mobile devices to replicate what is being observed in the virtual reality glasses.
dc.identifier.doiDOI:10.1109/ACM57404.2022.00021
dc.identifier.urihttps://cris.esan.edu.pe/handle/20.500.12640/361
dc.relation.ispartof2022 Algorithms, Computing and Mathematics Conference (ACM)
dc.rights.coarhttp://purl.org/coar/access_right/c_abf2
dc.titleMethod to Increase Virtual Interactivity, through Virtual Reality Technology, Aplied to Engieering Students
dc.typeproceedings-article
dspace.entity.typePublication

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