Publicación: "Teaching Computational Thinking: A Tangible Card-Based Approach with Multimodal Large Language Models and TiniScript"
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"Introducing programming into low-resource schools requires solutions that work with minimal hardware while sustaining engagement. We present a tangible programming approach based on printed cards that encode basic commands (e.g., move forward, turn). Students arrange cards on a board to build algorithms, a single teacher smartphone captures the sequence, which a Multimodal Large Language Model (MLLM) recognizes and translates into TiniScript code executable on an educational robot. Technically, the image?code pipeline attains high fidelity (CodeBLEU = 0.9671, CodeBERTScore F1 = 0.9988).We complement this with a classroom pilot in Lima, Peru (six 5th-6th grade classes, N=60), using a quasi-experimental design: robot+MLLM (30 students) vs. unplugged without robot (30 students). A five-item post-test on algorithmic thinking shows that, with the robot, 94% scored 5/5 and 6% scored 4/5, without the robot, 65% scored 5/5, 30% scored 4/5, and 5% scored 3/5. The perfect-score rate increases by ?27 percentage points (two-proportion z ? 2.58, p ? 0.01). Beyond its explicit focus on algorithmic thinking, classroom observations indicate the approach also promotes collaborative work. By avoiding one-to-one devices, this AI-assisted tangible method offers a scalable pathway to bring computational thinking to under-resourced schools. © 2025 IEEE."