Publicación:
"Teaching Computational Thinking: A Tangible Card-Based Approach with Multimodal Large Language Models and TiniScript"

dc.contributor.author"Guzman Ramos, Gabriel Gonzalo
dc.contributor.authorCalderon, Marks"
dc.date.accessioned2026-10-09T04:44:24Z
dc.date.issued2025
dc.description.abstract"Introducing programming into low-resource schools requires solutions that work with minimal hardware while sustaining engagement. We present a tangible programming approach based on printed cards that encode basic commands (e.g., move forward, turn). Students arrange cards on a board to build algorithms, a single teacher smartphone captures the sequence, which a Multimodal Large Language Model (MLLM) recognizes and translates into TiniScript code executable on an educational robot. Technically, the image?code pipeline attains high fidelity (CodeBLEU = 0.9671, CodeBERTScore F1 = 0.9988).We complement this with a classroom pilot in Lima, Peru (six 5th-6th grade classes, N=60), using a quasi-experimental design: robot+MLLM (30 students) vs. unplugged without robot (30 students). A five-item post-test on algorithmic thinking shows that, with the robot, 94% scored 5/5 and 6% scored 4/5, without the robot, 65% scored 5/5, 30% scored 4/5, and 5% scored 3/5. The perfect-score rate increases by ?27 percentage points (two-proportion z ? 2.58, p ? 0.01). Beyond its explicit focus on algorithmic thinking, classroom observations indicate the approach also promotes collaborative work. By avoiding one-to-one devices, this AI-assisted tangible method offers a scalable pathway to bring computational thinking to under-resourced schools. © 2025 IEEE."
dc.identifier.doi10.1109/SCCC67219.2025.11420641
dc.identifier.scopus2-s2.0-105035835887
dc.identifier.urihttp://hdl.handle.net/20.500.14929/1082
dc.identifier.uuid6641c29d-5758-4707-aad0-cbc8bdea2ae6
dc.language.isoen
dc.publisherIEEE Computer Society
dc.relation.ispartof"Proceedings - International Conference of the Chilean Computer Science Society, SCCC"
dc.rightshttp://purl.org/coar/access_right/c_16ec
dc.subjectalgorithmic thinking
dc.subjecteducational robotics
dc.subjectlow-resource schools
dc.subjectmultimodal large language models
dc.subjecttangible programming
dc.subjectTiniScript
dc.subjectunplugged learning
dc.subject.ocdehttps://purl.org/pe-repo/ocde/ford#5.03.00
dc.subject.ods"ODS 4: Educación de calidad. Garantizar una educación inclusiva, equitativa y de calidad y promover oportunidades de aprendizaje durante toda la vida para todos"
dc.title"Teaching Computational Thinking: A Tangible Card-Based Approach with Multimodal Large Language Models and TiniScript"
dc.typehttp://purl.org/coar/resource_type/c_5794
dspace.entity.typePublication

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